Dev Blog #013 - Keeping it Real

  • Happy Holidays From Asylum!

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    The holidays are upon us, and the team at Asylum begins their short rest! We've been busier than ever, and this coming January is shaping up to be one of our biggest months in a very long time, if not ever.

    Our expanded team has been working hard on game features beyond the Town Square, and you're finally going to be getting a glimpse of true Identity gameplay very soon in the new year; that's just the start.


    Keeping it Real

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    Primary systems in Identity such as weapons and vehicles are being developed to operate as realistically as possible. Last week a few of the developers braved the freezing temperatures at a local range to record audio directly from a slew of real firearms in all sorts of conditions.

    It's very important to us that the weapons in Identity look, sound and react as close to reality as possible. We've even modeled the ballistic physics based on real-world mathematical formulas.

    Powerful weapons are going to be rare in Identity. Assault weapons, for example, will likely be used in major circumstances. For the most part players will have access to less powerful weaponry; melee, hand guns, hunting rifles, and so on will be the norm.


    Here it Comes!

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    With the Town Square development moving along, we're not far off from showing the world real Identity gameplay! Like I said up there, January is going to be a big month. For us in the studio, we're excited to get our hands on a few new technology demos that might have a huge impact on Identity! For our fans, January is going to be the month you see the first true world gameplay video. Not only that, but soon after we're looking to release a Town Square trailer! Keep your eyes out on Identity's Twitter and Facebook.


    The Twitch Clips

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    If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday (except on this coming week due to holidays). We also use that time to answer almost every question that gets asked about Identity's development and gameplay.

    Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer.

    Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity!

    -- John VanderZwet




    http://www.identityrpg.com/community/forum/6-dev-blog/

    Freundlicher Gruss

    Cyb3r | Russell Tovey

    Projektleitung & Inhaber

    TSPD Ausbildungsleiter


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