Beiträge von Cyb3r

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    Hello everyone, we have a small hotfix update for you this week where we squash bugs, add some QOL changes, and other goodies!

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    Bug fixes


    • Bug fix where penis would get bigger with each login.

    • Fixed bug on Hunter 85 where player would lift his torso while chambering new rounds.

    • Fixed ear position on a prisoner head.

    • Fixed a bug where some deluxe features where not available on first join. (Black shirt)

    • Fixed bug where melee weapon stops working until unequipped

    • Fixed bug with corpse appearance in singleplayer. If you died with a slim or fat body the corpse would be a muscle body.

    • Fixed a bug where autodestruct timer for some items did not trigger and the items would stay on the island indefinitely, and could potentially cause lag and slow down frame rate.

    • Fixed banjo/guitar equip/unequip animations

    • Improvised bow and recurve bow animation fixes

    • Fixed a bug where all ballistic vests had the same caption and description

    • Fixed a bug where sodium levels were replicated with lower precision than intended causing inaccurate numbers in the GUI

    • Fixed a bug where arms mesh would sometimes disappear when unequipping clothes

    • Interaction component won't mark objects in stencil buffer any more (Crates in naval base do not flash blue anymore)

    • Fixed a bug where urinating would lock hands and penis if interrupted

    • Fixed a bug where it was possible to increase penis size without it affecting other attributes

    • Possible fix for inventory side slots sometimes getting in a corrupted state (minimized, not showing what's equipped)

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    Quality of life changes


    • Arrows can be stacked up to 12 now. (was 5 before)

    • Added one higher and one lower octave sounds for all musical instruments (Press Shift for higher octave, Ctrl for lower octave)

    • Created and added Arrow trail particle

    • Decreased candle heat radius

    • Increased render distance for team mate name text to 200m

    • Added near DoF when aiming down the sights

    • Increased the factor at which sodium is lost through urinating. Also this depends on the amount of fluid you lose while urinating.

    • Implemented automatically joining of ammo when added to inventory

    • Adjusted fire animation speed for M9 and Deagle for a smoother and better firing experience.

    • Puppet body gives bones now when chopped

    • Added correct weight to all arrows and adjusted stack to be destroyed if exhausted

    • Added new faster reload animations for Kar98 in events

    • Made event loadout equipment icons more visible

    • Added participation prize awarded to prisoners that stayed in the game event till its completion (10 FP)

    • Crafting will now take holstered items into account

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    Admin commands


    • Implemented SetWeather admin command. The range is from 0 to 1. 0 is clear and sunny weather, 1 is full storm weather.

    • Implemented VisualizeBulletTrajectories true/false command. If you enable it you will be able to see trajectories of bullets when shoot.

    • Implemented better drone accessibility. Now you do not need to delete your character on the server to be able to play as a drone. When you are in the main menu press Ctrl + D and you will enter into the drone mode, and next time you enter a server you will play like a drone. Also the admin drone is golden so you can differentiate between NPC drones and admin drones.

      This is what drone mode looks like in the menu:

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    Nvidia GeForce Optimization


    • Nvidia added SCUM into GeForce experience for optimization, so you can check out that as well!

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    That's all for now! Thanks for reading, have a great day and be kind to each other!




    Identity and the Town Square are now listed on the Steam store page! We have only a short time before Steam's approval process is complete. The Steam release date for Town Square is in only three weeks time!

    Head on over to our Steam store page ( https://store.steampowered.com/app/792990/Identity/ ) for all of the exciting information. Also, don't forget to stop by the Steam community section which you'll find on our store page.

    It's almost here! Thank you to all of our supporters who have allowed us to come so far. This is the first major milestone for a game which could spawn a genre.




    https://www.identityrpg.com/community/forum/2-announcements/

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    Hello everyone, here's our weekly update of what's going on with SCUM!


    We just released the Wild Hunter update last week, so this list will be a bit shorter than usual, but you can also expect a small hotfix update later this week with lots of fixes and some QOL additions.



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    Archery


    Our work with archery is still not done and we're working on improving it.



    • Using the bow will impact stamina.

    • You'll get various bows that are different in regards of how much strength is needed to use them to their best capacity.

    • We're introducing the archery skill that includes crafting better bows, better arrows and more.

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    Fortifications


    • We have recently started to work on those! Why so late you ask? Well, we have a bit of a bigger system in plan than intended that includes fame points spending and making stuff yours (we can't spoil too much).

      Edit: To elaborate a bit on this, there's a lot to do for them, and we wanna make sure we figure out the best way to incorporate them into the existing world so everything stays consistent. We'll keep you posted as we progress with this.

    Cars


    • As you all saw in the gif we posted recently, car development is in full swing. It's still in the works and we don't want to give any ETA because in gamedev you never know what can happen, but we are giving our best to make it game ready as soon as possible!

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    New point of interest!


    • We got a new point of interest in the works for you guys as well!

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    Bitte melden Sie sich an, um dieses Bild zu sehen.

    Nvidia DLSS


    • In other news! We're working on implementing Nvidia's new technology called DLSS into SCUM. If you don't know what that is, you can find out about it here! Nvidia DLSS [wccftech.com]

    That's it for now folks! Stay tuned for the hotfix coming this week!



    Bitte melden Sie sich an, um dieses Bild zu sehen.

    Just a small note to clear some confusion, working on other features like archery or Nvidia integration does NOT slow down development of cars or fortifications, so you can stop biting your nails!






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    Here it is bois and girls. The SCUM Wild Hunter update - before we get into the details here is an eloquent description of the patch:


    SCUM's Wild Hunter update introduces an intense series of new features catering to the prisoners' most primal urges. The update is highlighted with the introduction of basic bow and arrow skills for both hunting wild game and combat against puppets and other prisoners. Prisoners can put these new skills to use by tracking and striking new boars and goats roaming the island, then crafting their trophies into intimidating headwear or decorative spiked heads. Slow things down around the campfire with new musical instruments to play including a banjo, guitar, and harmonica. Additionally, character customization include a fully nude character model and the ability to apply attribute points to a prisoner's genitals.


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    Bows and Arrows

    • Bitte melden Sie sich an, um dieses Bild zu sehen.
    • The recurve bow (Right) its a basic bow that can be found through the island, and it offers bigger durability than the improvised bow.

    • The improvised bow (Left) is the most basic type of bow in the game its durability is its weakest point, and it can only be crafted.

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    • Carbon arrow is the most durable arrow, and can only be found

    • Wooden arrow can be crafted but does not offer much durability and can only be crafted.

      Important note - this is the first version of the bow and arrow mechanics we will expand on it and introduce more as time passes as we upgrade the skill.

    Primal Crafting

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    • More cool headgear so you can have matching outfits with your buddies. Goat cap and boar cap!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • Never enough Halloween decorations. Those heads on spikes send a clear message to people who wander into your camp. Also, these are crafted through the blueprint system so you can get creative with them.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • Everyone asked for a tooth necklace, so here it is. We also added an ear necklace, and both necklaces come in 3 possible variants depending on how much you like hunting.

    Let it Hang!

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    • One of the core features that we added to the Wild Hunter is the fully nude body in character customization. Also, we added a slider for your phallus. The default size is 4 inches and you can increase its to maximum 8 or decrease it to the lowest at 1 inch. As with everything in SCUM, this attribute is connected so if you add points into length it will reduce available attribute points and if you reduce the size you will gain more attribute points to be used elsewhere.

    • Also, we respect people who do not want to have such a visual experience thats why we also have a concealed mode. Owners of the SCUM Supporter Pack start with an extra 2 inches.


    Musical Instruments

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    • You have a guitar, banjo and harmonica.

    • All musical instruments can be played with keyboard starting with C note on "R" key on the keyboard when in Play Instrument mode. We can't wait to see what music the community will create with these new additions.

      R = C
      5 = C#
      T = D
      6 = D#
      Y = E
      U = F
      8 = F#
      I = G
      9 = G#
      O = A
      0 = A#
      P = B

      P.S. You can rebind them to your liking - note that when you play an instrument all functions are disabled besides moving.

      Here you can hear them in action!

    Behind the Camera View!

    • Bitte melden Sie sich an, um dieses Bild zu sehen.Bitte melden Sie sich an, um dieses Bild zu sehen.
    • For now, this mode is only available to users that rent servers, and have the admin role, though we are working on expanding that in the future.

    • Yes, it's here. You can finally become a drone and fly around. To enable it just create a character with the name "Drone290818"

    • WASD - Movement
      Mouse scroll - Increase/Decrease Speed
      Enter - Change View
      Page up/down - Teleports You to Players

    • You can also get a glimpse of the underground part of the new naval base, as it's released in this patch!

    Simplified Chinese!

    • Bitte melden Sie sich an, um dieses Bild zu sehen.Bitte melden Sie sich an, um dieses Bild zu sehen.
    • Fully operational Simplified Chinese has been implemented in the Wild Hunter update.

    • There is a new head option to choose from in character creation!
    Bitte melden Sie sich an, um dieses Bild zu sehen.

    IMPORTANT: As SCUM is a survival game at its core, we are starting to slowly decrease spawn rates of items for a more survival feel in the game.

    Balance Changes

    • Military loot spawn rate has been reduced 50%

    • All other loot has been reduced 25%

    • All food gain from chopping puppets, animals, players i reduced by 50%

    • Fame Point gain from shooting sentries is x4 lower now.

    • Tearing out papers from diaries does not give fame points anymore

    • Increased sugar gain on juices from 11g to 19g per 100g

    • Urinating will now decrease sodium levels (up to 10% per urination)

    • Puppets cant be chopped into meat or fat anymore. (Meat could not been eaten before anywat so we decided to remove it)

    • Binoculars take 2x2 space in inventory now
      • All scopes can be used as binoculars by just holding them in your hand.

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    Bug Fixes

    • Fixed event selection combo box sometimes not changing the selected event

    • Fixed a bug where grape trees would disappear after searching

    • Fixed a bug that caused camera to fly away if death occurred while prisoner was in the air

    • Fixed a bug where corpses would disappear some times.

    • Fixed a bug where items would disappear after stabbed into corpses

    • Fixed a bug with lookout ladders being unclimbable.

    • Fixed scope crosshair disappearing issue

    • Prisoner corpse is now properly cleared of equipment on search.

    • Fixed a bug where prisoner corpse was twitching and teleporting on death.

    • Fixed a bug where people would fall through the land in caves and be able to kill players bellow the ground.

    • Fixed a bug where some blueprints could not be destroyed

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    Admin commands

    • The admin command for banning and setting fame points can be done even if the player is offline now.

    • Banned players are removed from the statistic list

    • Added new command #SetFamePointsToAll <Value> every online player on the server gets the same amount of Fame Points.

    Optimizations & AntiCheat

    • More client and server optimizations improvements due 4.20 migration

    • Further updates on our anti-cheat system

    In case you get a problem of connecting to a server, please keep in mind from the moment of the patch deployment that the servers can take up to 60 minutes to update!




    We're almost there! Identity's Town Square module has been submitted to Steam and is pending approval. You'll find the Steam store page either today or within the next day or two.

    Enjoy the trailer above, fresh off the Steam listing.

    Following Steam's approval of the Town Square within the next day or two, you'll be presented with the official Steam release date. This date will be in November, 2018!




    https://www.identityrpg.com/community/forum/2-announcements/

    Hello, prisoners! The new SCUM patch is rolling out soon. Here are the new patch notes for this week!

    In case you get a problem of connecting to a server, please keep in mind from the moment of the patch deployment that the servers can take up to 60 minutes to update!

    Let's start with some of the important ones.

    AntiCheat system update

    • We made lots of improvements on AntiCheat system.

    Ping Lock

    • So we added into this patch the first version of ping lock that is set on 225, so if you join a server and you have higher ping than 225 it will kick you from it. If you have a private server you can change this to your liking.

    Blueprint system

    • We are happy to introduce our new blueprint system for crafting items that will be used for building fortifications in the future. We also did a small rework in the crafting system for the blueprints, mostly items that have usage.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      Once you decide where you want to put the blueprint, you will get something like this:

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      You can see it says 30 units of rope - that little box will show you each possible item that can be used for that component of the recipe. For the shelter you need 30 units of rope, and the items that can be used are:

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      You can combine them in any way you want. 10 units of rope, 5 units of wire, 5 units of improvised rope, 3 units of thread, 7 units of improvised plant rope. What matters is that you get to 30 units and you are good.

      For now, that way of crafting will be used only in blueprints, and if we see that it works well we will add it to all crafting types.

    • You do not need to have all the items from the get go to craft it, you can have few sticks drop it into the blueprint and go back to collect more components needed for it.

    • List of craftable blueprints at the moment. (This will expand)

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    • You can rotate the blueprints with scroll.

    • Blueprints can't be destroyed or seen by other players.

    • Blueprints have an awesome pretty glowy animation

    Cargo Drops

    • You remember those containers that you needed to capture in capture the cargo? Now they will rain down on you on the whole island!

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    • So every 30-40 minutes, 1 cargo will drop in one sector, marked on the minimap like this

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    • The kicker is what can be found in them, and that one we will leave for you guys to find out!

    • P.S. They self-destruct after 20 minutes!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    I see you! (Scopes)

    • We did some rework on the scopes we have in the game. What we mean by that is now you can find 5 different scopes in the game!

      1. POSP 4x24V - This scope is just for the SVD and it does not need a rail to be attached.

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      2. ZF39 - This scope is just for the Kar98 and it does not need a rail to be attached

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      3. Hunter Scope - This scope is for the Hunter 85 and it does not need a rail to be attached.

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      4. P-223 - This scope can be used only with a rail, and the rail can be mounted on the SVD and AK47

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      5. ACOG - This scope can be used only with a rail, and the rail can be mounted on the SVD and AK47

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    • Binoculars - You will be able to find this as an item all over the island to help you scout out various areas.

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    New Weapon: M16A4

    • Look at my gun my gun is amazing! Here we have a new rifle for you guys. The M16A4:

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    • It uses the 5.56x45mm ammunition:

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    • The M16A4 can be found in military bases and underground bases. Happy hunting!

    Armor rework

    • So we also did a little rework on our vests, we added more versions of them differing in how efficient they are when soaking up damage. Each bullet has a certain amount of energy when it's fired - bigger calibers have more energy, smaller ones less energy, and each armor has its property of how much energy it can absorb.

    • Keep in mind that there is no set rule of how protected you are, as the bullet energy depends on a lot of things in SCUM. From distance, weather, did it ricochet, did it go through a material before it hit you etc. What we can give you is the values on point blank range of each gun (below the armor list).
      Here is the list of armors from least efficient to most efficient.
      1. Improvised stabproof vest

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        Energy absorption : 600
        Energy absorption when damaged (when the items drops bellow 30% durabillity): 300
        Totally energy absorption: 10,000
        Sharp melee dmg absorption: 50%
        Blunt melee dmg absorption: 20%

      2. Stabproof vest

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        Energy absorption : 300
        Energy absorption when damaged: 150
        Totally energy absorption: 20,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 20%

      3. Police Riot Vest

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        Energy absorption : 600
        Energy absorption when damaged: 300
        Totally energy absorption: 30,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 30%

      4. Police Tactical Duty Vest

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        Energy absorption : 1500
        Energy absorption when damaged: 750
        Totally energy absorption: 40,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 40%

      5. Military Ballistic Vest

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        Energy absorption : 2500
        Energy absorption when damaged: 1250
        Totally energy absorption: 50,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 50%

      6. Hard Armor Balistic Vest

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        Energy absorption : 3500
        Energy absorption when damaged: 1750
        Totally energy absorption: 65,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 60%

      7. Heavy Balistic Armor

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        Energy absorption : 4500
        Energy absorption when damaged: 2250
        Totally energy absorption: 80,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 70%

      8. Military Helmet

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        Energy absorption : 600
        Energy absorption when damaged: 300
        Totally energy absorption: 30,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 30%

      9. Riot Helmet

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        Energy absorption : 300
        Energy absorption when damaged (when the items drops bellow 30% durabillity): 150
        Totally energy absorption: 10,000
        Sharp melee dmg absorption: 50%
        Blunt melee dmg absorption: 20%

      10. World War 2 Helmet

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        Energy absorption : 300
        Energy absorption when damaged (when the items drops bellow 30% durabillity): 150
        Totally energy absorption: 10,000
        Sharp melee dmg absorption: 50%
        Blunt melee dmg absorption: 20%

    • Weapon energy list:
      1. TEC01 490, 8 projectiles (12 Gauge Shells):

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      2. TEC 09, MP5 (9mm):

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      3. DEagle .357 (.357 cal):

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      4. Hunter 85 (.22 cal):

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      5. AKS-74U (5.45x39mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      6. M16A4 (5.45x45mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      7. DEagle .50, Improvised handgun, Improvised Rifle (.50 AE):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      8. AK47, AKM (5.45x45mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      9. SVD (7.62x54mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      10. M1 Rifle (.30-06 cal):

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      11. Kar98 (7.92x57mm):

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    • For now the caliber is the main factor of the energy and damage but we will add barrel length and quality to the factor as well. So those numbers will differ depending on what weapon you use.

    Naval base

    • Here is our new little get away place you can visit and have fun (not really). For now you can only check out the surface part, but don't worry the underground part is almost done!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • The new peaceful (nope) holiday resort (from hell) can be found in the corner of A4

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    Balance changes

    • Player to player damage with melee weapons, melee combat and throwing increased x2

    • Rebalanced kick for AKS74-U. The initial kick on the first bullet is weaker now.

    • Muzzel velocity of .30 caliber (M1 garand) changed from 89000 to 85300.

    Quality of life changes

    • Human head can be thrown now. (You can play basketball now with it)

    • Leather shoes renamed to Mirdas

    • Added 12 gauge shells to crafting list

    • Prisoner can now climb onto ladder while swimming

    • It is now possible to rotate items with mouse scroll wheel when dragging & dropping them

    • In events the SVD will use the POSP 4x24V scope now.

    • Weapon rendering distance increased.

    Bug fixes

    • Fixed a bug where you could jump from the dam and hit a small part of water on the lower part of the dam and survive. (Maybe we will get it back once the summer Olympics start)

    • Fixed bugs where you would fall through the rocks in the caves.

    • Fixed a bug where a cornfield didn't spawn corn on B2

    • Fixed some more landscape bugs. (mostly slits between sectors)

    • Fixed a bug where magnifying glass would not get used in crafting an improvised mask

    • Fixed a bug when moving right did not cancel the auto-walk

    • Fixed a bug when you were killed while scoping you revived with the scope overlay.

    • Disabled moving scope rail from one rifle onto the other while scope is attached onto rail

    • Fixed double clicking on clothes items in vicinity not equipping them.

    • Fixed bug that caused thrown items to pass through prisoners that have thrown that item before

    Unreal Engine 4.20


    So here is what the new engine update brings to the table


    • Improved client performance in general.

    • Faster level streaming. (Reduces stuttering when walking between sectors)

    • Improvement with client slowdowns ("memory leak bug")

    • Improved server performance (less lag)










    Bitte melden Sie sich an, um dieses Bild zu sehen.

    Hello everyone, we are deploying a hotfix that will include:

    • Fixed lag spike issues from yesterdays update

    • Anti-cheat improvement

    • Client performance improvements

    • Ping lock increased to 500 on official servers




    Hello, prisoners! The new SCUM patch is rolling out soon. Here are the new patch notes for this week!

    In case you get a problem of connecting to a server, please keep in mind from the moment of the patch deployment that the servers can take up to 60 minutes to update!

    Let's start with some of the important ones.

    AntiCheat system update

    • We made lots of improvements on AntiCheat system.

    Ping Lock

    • So we added into this patch the first version of ping lock that is set on 225, so if you join a server and you have higher ping than 225 it will kick you from it. If you have a private server you can change this to your liking.

    Blueprint system

    • We are happy to introduce our new blueprint system for crafting items that will be used for building fortifications in the future. We also did a small rework in the crafting system for the blueprints, mostly items that have usage.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      Once you decide where you want to put the blueprint, you will get something like this:

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      You can see it says 30 units of rope - that little box will show you each possible item that can be used for that component of the recipe. For the shelter you need 30 units of rope, and the items that can be used are:

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      You can combine them in any way you want. 10 units of rope, 5 units of wire, 5 units of improvised rope, 3 units of thread, 7 units of improvised plant rope. What matters is that you get to 30 units and you are good.

      For now, that way of crafting will be used only in blueprints, and if we see that it works well we will add it to all crafting types.

    • You do not need to have all the items from the get go to craft it, you can have few sticks drop it into the blueprint and go back to collect more components needed for it.

    • List of craftable blueprints at the moment. (This will expand)

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • You can rotate the blueprints with scroll.

    • Blueprints can't be destroyed or seen by other players.

    • Blueprints have an awesome pretty glowy animation

    Cargo Drops

    • You remember those containers that you needed to capture in capture the cargo? Now they will rain down on you on the whole island!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • So every 30-40 minutes, 1 cargo will drop in one sector, marked on the minimap like this

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • The kicker is what can be found in them, and that one we will leave for you guys to find out!

    • P.S. They self-destruct after 20 minutes!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    I see you! (Scopes)

    • We did some rework on the scopes we have in the game. What we mean by that is now you can find 5 different scopes in the game!

      1. POSP 4x24V - This scope is just for the SVD and it does not need a rail to be attached.

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      2. ZF39 - This scope is just for the Kar98 and it does not need a rail to be attached

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      3. Hunter Scope - This scope is for the Hunter 85 and it does not need a rail to be attached.

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      4. P-223 - This scope can be used only with a rail, and the rail can be mounted on the SVD and AK47

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      5. ACOG - This scope can be used only with a rail, and the rail can be mounted on the SVD and AK47

        Bitte melden Sie sich an, um dieses Bild zu sehen.

    • Binoculars - You will be able to find this as an item all over the island to help you scout out various areas.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    New Weapon: M16A4

    • Look at my gun my gun is amazing! Here we have a new rifle for you guys. The M16A4:

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • It uses the 5.56x45mm ammunition:

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • The M16A4 can be found in military bases and underground bases. Happy hunting!

    Armor rework

    • So we also did a little rework on our vests, we added more versions of them differing in how efficient they are when soaking up damage. Each bullet has a certain amount of energy when it's fired - bigger calibers have more energy, smaller ones less energy, and each armor has its property of how much energy it can absorb.

    • Keep in mind that there is no set rule of how protected you are, as the bullet energy depends on a lot of things in SCUM. From distance, weather, did it ricochet, did it go through a material before it hit you etc. What we can give you is the values on point blank range of each gun (below the armor list).
      Here is the list of armors from least efficient to most efficient.
      1. Improvised stabproof vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 600
        Energy absorption when damaged (when the items drops bellow 30% durabillity): 300
        Totally energy absorption: 10,000
        Sharp melee dmg absorption: 50%
        Blunt melee dmg absorption: 20%

      2. Stabproof vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 300
        Energy absorption when damaged: 150
        Totally energy absorption: 20,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 20%

      3. Police Riot Vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 600
        Energy absorption when damaged: 300
        Totally energy absorption: 30,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 30%

      4. Police Tactical Duty Vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 1500
        Energy absorption when damaged: 750
        Totally energy absorption: 40,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 40%

      5. Military Ballistic Vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 2500
        Energy absorption when damaged: 1250
        Totally energy absorption: 50,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 50%

      6. Hard Armor Balistic Vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 3500
        Energy absorption when damaged: 1750
        Totally energy absorption: 65,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 60%

      7. Heavy Balistic Armor

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 4500
        Energy absorption when damaged: 2250
        Totally energy absorption: 80,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 70%

      8. Military Helmet

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 600
        Energy absorption when damaged: 300
        Totally energy absorption: 30,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 30%

      9. Riot Helmet

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 300
        Energy absorption when damaged (when the items drops bellow 30% durabillity): 150
        Totally energy absorption: 10,000
        Sharp melee dmg absorption: 50%
        Blunt melee dmg absorption: 20%

      10. World War 2 Helmet

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 300
        Energy absorption when damaged (when the items drops bellow 30% durabillity): 150
        Totally energy absorption: 10,000
        Sharp melee dmg absorption: 50%
        Blunt melee dmg absorption: 20%

    • Weapon energy list:
      1. TEC01 490, 8 projectiles (12 Gauge Shells):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      2. TEC 09, MP5 (9mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      3. DEagle .357 (.357 cal):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      4. Hunter 85 (.22 cal):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      5. AKS-74U (5.45x39mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      6. M16A4 (5.45x45mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      7. DEagle .50, Improvised handgun, Improvised Rifle (.50 AE):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      8. AK47, AKM (5.45x45mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      9. SVD (7.62x54mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      10. M1 Rifle (.30-06 cal):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      11. Kar98 (7.92x57mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.
    • For now the caliber is the main factor of the energy and damage but we will add barrel length and quality to the factor as well. So those numbers will differ depending on what weapon you use.

    Naval base

    • Here is our new little get away place you can visit and have fun (not really). For now you can only check out the surface part, but don't worry the underground part is almost done!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • The new peaceful (nope) holiday resort (from hell) can be found in the corner of A1

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    Balance changes

    • Player to player damage with melee weapons, melee combat and throwing increased x2

    • Rebalanced kick for AKS74-U. The initial kick on the first bullet is weaker now.

    • Muzzel velocity of .30 caliber (M1 garand) changed from 89000 to 85300.

    Quality of life changes

    • Human head can be thrown now. (You can play basketball now with it)

    • Leather shoes renamed to Mirdas

    • Added 12 gauge shells to crafting list

    • Prisoner can now climb onto ladder while swimming

    • It is now possible to rotate items with mouse scroll wheel when dragging & dropping them

    • In events the SVD will use the POSP 4x24V scope now.

    • Weapon rendering distance increased.

    Bug fixes

    • Fixed a bug where you could jump from the dam and hit a small part of water on the lower part of the dam and survive. (Maybe we will get it back once the summer Olympics start)

    • Fixed bugs where you would fall through the rocks in the caves.

    • Fixed a bug where a cornfield didn't spawn corn on B2

    • Fixed some more landscape bugs. (mostly slits between sectors)

    • Fixed a bug where magnifying glass would not get used in crafting an improvised mask

    • Fixed a bug when moving right did not cancel the auto-walk

    • Fixed a bug when you were killed while scoping you revived with the scope overlay.

    • Disabled moving scope rail from one rifle onto the other while scope is attached onto rail

    • Fixed double clicking on clothes items in vicinity not equipping them.

    • Fixed bug that caused thrown items to pass through prisoners that have thrown that item before

    Unreal Engine 4.20


    So here is what the new engine update brings to the table


    • Improved client performance in general.

    • Faster level streaming. (Reduces stuttering when walking between sectors)

    • Improvement with client slowdowns ("memory leak bug")

    • Improved server performance (less lag)










    Hello, prisoners! The new SCUM patch is rolling out soon. Here are the new patch notes for this week!

    In case you get a problem of connecting to a server, please keep in mind from the moment of the patch deployment that the servers can take up to 60 minutes to update!

    Let's start with some of the important ones.

    AntiCheat system update


    Ping Lock

    • So we added into this patch the first version of ping lock that is set on 225, so if you join a server and you have higher ping than 225 it will kick you from it. If you have a private server you can change this to your liking.

    Blueprint system

    • We are happy to introduce our new blueprint system for crafting items that will be used for building fortifications in the future. We also did a small rework in the crafting system for the blueprints, mostly items that have usage.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      Once you decide where you want to put the blueprint, you will get something like this:

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      You can see it says 30 units of rope - that little box will show you each possible item that can be used for that component of the recipe. For the shelter you need 30 units of rope, and the items that can be used are:

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      You can combine them in any way you want. 10 units of rope, 5 units of wire, 5 units of improvised rope, 3 units of thread, 7 units of improvised plant rope. What matters is that you get to 30 units and you are good.

      For now, that way of crafting will be used only in blueprints, and if we see that it works well we will add it to all crafting types.

    • You do not need to have all the items from the get go to craft it, you can have few sticks drop it into the blueprint and go back to collect more components needed for it.

    • List of craftable blueprints at the moment. (This will expand)

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • You can rotate the blueprints with scroll.

    • Blueprints can't be destroyed or seen by other players.

    • Blueprints have an awesome pretty glowy animation

    Cargo Drops

    • You remember those containers that you needed to capture in capture the cargo? Now they will rain down on you on the whole island!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • So every 30-40 minutes, 1 cargo will drop in one sector, marked on the minimap like this

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • The kicker is what can be found in them, and that one we will leave for you guys to find out!

    • P.S. They self-destruct after 20 minutes!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    I see you! (Scopes)

    • We did some rework on the scopes we have in the game. What we mean by that is now you can find 5 different scopes in the game!

      1. POSP 4x24V - This scope is just for the SVD and it does not need a rail to be attached.

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      2. ZF39 - This scope is just for the Kar98 and it does not need a rail to be attached

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      3. Hunter Scope - This scope is for the Hunter 85 and it does not need a rail to be attached.

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      4. P-223 - This scope can be used only with a rail, and the rail can be mounted on the SVD and AK47

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      5. ACOG - This scope can be used only with a rail, and the rail can be mounted on the SVD and AK47

        Bitte melden Sie sich an, um dieses Bild zu sehen.

    • Binoculars - You will be able to find this as an item all over the island to help you scout out various areas.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    New Weapon: M16A4

    • Look at my gun my gun is amazing! Here we have a new rifle for you guys. The M16A4:

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • It uses the 5.56x45mm ammunition:

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • The M16A4 can be found in military bases and underground bases. Happy hunting!

    Armor rework

    • So we also did a little rework on our vests, we added more versions of them differing in how efficient they are when soaking up damage. Each bullet has a certain amount of energy when it's fired - bigger calibers have more energy, smaller ones less energy, and each armor has its property of how much energy it can absorb.

    • Keep in mind that there is no set rule of how protected you are, as the bullet energy depends on a lot of things in SCUM. From distance, weather, did it ricochet, did it go through a material before it hit you etc. What we can give you is the values on point blank range of each gun (below the armor list).
      Here is the list of armors from least efficient to most efficient.
      1. Improvised stabproof vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 600
        Energy absorption when damaged (when the items drops bellow 30% durabillity): 300
        Totally energy absorption: 10,000
        Sharp melee dmg absorption: 50%
        Blunt melee dmg absorption: 20%

      2. Stabproof vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 300
        Energy absorption when damaged: 150
        Totally energy absorption: 20,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 20%

      3. Police Riot Vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 600
        Energy absorption when damaged: 300
        Totally energy absorption: 30,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 30%

      4. Police Tactical Duty Vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 1500
        Energy absorption when damaged: 750
        Totally energy absorption: 40,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 40%

      5. Military Ballistic Vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 2500
        Energy absorption when damaged: 1250
        Totally energy absorption: 50,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 50%

      6. Hard Armor Balistic Vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 3500
        Energy absorption when damaged: 1750
        Totally energy absorption: 65,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 60%

      7. Heavy Balistic Armor

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 4500
        Energy absorption when damaged: 2250
        Totally energy absorption: 80,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 70%

      8. Military Helmet

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 600
        Energy absorption when damaged: 300
        Totally energy absorption: 30,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 30%

      9. Riot Helmet

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 300
        Energy absorption when damaged (when the items drops bellow 30% durabillity): 150
        Totally energy absorption: 10,000
        Sharp melee dmg absorption: 50%
        Blunt melee dmg absorption: 20%

      10. World War 2 Helmet

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 300
        Energy absorption when damaged (when the items drops bellow 30% durabillity): 150
        Totally energy absorption: 10,000
        Sharp melee dmg absorption: 50%
        Blunt melee dmg absorption: 20%

    • Weapon energy list:
      1. TEC01 490, 8 projectiles (12 Gauge Shells):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      2. TEC 09, MP5 (9mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      3. DEagle .357 (.357 cal):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      4. Hunter 85 (.22 cal):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      5. AKS-74U (5.45x39mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      6. M16A4 (5.45x45mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      7. DEagle .50, Improvised handgun, Improvised Rifle (.50 AE):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      8. AK47, AKM (5.45x45mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      9. SVD (7.62x54mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      10. M1 Rifle (.30-06 cal):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      11. Kar98 (7.92x57mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.
    • For now the caliber is the main factor of the energy and damage but we will add barrel length and quality to the factor as well. So those numbers will differ depending on what weapon you use.

    Naval base

    • Here is our new little get away place you can visit and have fun (not really). For now you can only check out the surface part, but don't worry the underground part is almost done!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • The new peaceful (nope) holiday resort (from hell) can be found in the corner of A1

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    Balance changes

    • Player to player damage with melee weapons, melee combat and throwing increased x2

    • Rebalanced kick for AKS74-U. The initial kick on the first bullet is weaker now.

    • Muzzel velocity of .30 caliber (M1 garand) changed from 89000 to 85300.

    Quality of life changes

    • Human head can be thrown now. (You can play basketball now with it)

    • Leather shoes renamed to Mirdas

    • Added 12 gauge shells to crafting list

    • Prisoner can now climb onto ladder while swimming

    • It is now possible to rotate items with mouse scroll wheel when dragging & dropping them

    • In events the SVD will use the POSP 4x24V scope now.

    • Weapon rendering distance increased.

    Bug fixes

    • Fixed a bug where you could jump from the dam and hit a small part of water on the lower part of the dam and survive. (Maybe we will get it back once the summer Olympics start)

    • Fixed bugs where you would fall through the rocks in the caves.

    • Fixed a bug where a cornfield didn't spawn corn on B2

    • Fixed some more landscape bugs. (mostly slits between sectors)

    • Fixed a bug where magnifying glass would not get used in crafting an improvised mask

    • Fixed a bug when moving right did not cancel the auto-walk

    • Fixed a bug when you were killed while scoping you revived with the scope overlay.

    • Disabled moving scope rail from one rifle onto the other while scope is attached onto rail

    • Fixed double clicking on clothes items in vicinity not equipping them.

    • Fixed bug that caused thrown items to pass through prisoners that have thrown that item before

    Unreal Engine 4.20


    So here is what the new engine update brings to the table


    • Improved client performance in general.

    • Faster level streaming. (Reduces stuttering when walking between sectors)

    • Improvement with client slowdowns ("memory leak bug")

    • Improved server performance (less lag)










    Hello, prisoners! The new SCUM patch is rolling out soon. Here are the new patch notes for this week!

    In case you get a problem of connecting to a server, please keep in mind from the moment of the patch deployment that the servers can take up to 60 minutes to update!

    Let's start with some of the important ones.

    Ping Lock

    • So we added into this patch the first version of ping lock that is set on 225, so if you join a server and you have higher ping than 225 it will kick you from it. If you have a private server you can change this to your liking.

    Blueprint system

    • We are happy to introduce our new blueprint system for crafting items that will be used for building fortifications in the future. We also did a small rework in the crafting system for the blueprints, mostly items that have usage.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      Once you decide where you want to put the blueprint, you will get something like this:

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      You can see it says 30 units of rope - that little box will show you each possible item that can be used for that component of the recipe. For the shelter you need 30 units of rope, and the items that can be used are:

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      You can combine them in any way you want. 10 units of rope, 5 units of wire, 5 units of improvised rope, 3 units of thread, 7 units of improvised plant rope. What matters is that you get to 30 units and you are good.

      For now, that way of crafting will be used only in blueprints, and if we see that it works well we will add it to all crafting types.

    • You do not need to have all the items from the get go to craft it, you can have few sticks drop it into the blueprint and go back to collect more components needed for it.

    • List of craftable blueprints at the moment. (This will expand)

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • You can rotate the blueprints with scroll.

    • Blueprints can't be destroyed or seen by other players.

    • Blueprints have an awesome pretty glowy animation

    Cargo Drops

    • You remember those containers that you needed to capture in capture the cargo? Now they will rain down on you on the whole island!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • So every 30-40 minutes, 1 cargo will drop in one sector, marked on the minimap like this

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • The kicker is what can be found in them, and that one we will leave for you guys to find out!

    • P.S. They self-destruct after 20 minutes!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    I see you! (Scopes)

    • We did some rework on the scopes we have in the game. What we mean by that is now you can find 5 different scopes in the game!

      1. POSP 4x24V - This scope is just for the SVD and it does not need a rail to be attached.

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      2. ZF39 - This scope is just for the Kar98 and it does not need a rail to be attached

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      3. Hunter Scope - This scope is for the Hunter 85 and it does not need a rail to be attached.

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      4. P-223 - This scope can be used only with a rail, and the rail can be mounted on the SVD and AK47

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      5. ACOG - This scope can be used only with a rail, and the rail can be mounted on the SVD and AK47

        Bitte melden Sie sich an, um dieses Bild zu sehen.

    • Binoculars - You will be able to find this as an item all over the island to help you scout out various areas.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    New Weapon: M16A4

    • Look at my gun my gun is amazing! Here we have a new rifle for you guys. The M16A4:

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • It uses the 5.56x45mm ammunition:

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • The M16A4 can be found in military bases and underground bases. Happy hunting!

    Armor rework

    • So we also did a little rework on our vests, we added more versions of them differing in how efficient they are when soaking up damage. Each bullet has a certain amount of energy when it's fired - bigger calibers have more energy, smaller ones less energy, and each armor has its property of how much energy it can absorb.

    • Keep in mind that there is no set rule of how protected you are, as the bullet energy depends on a lot of things in SCUM. From distance, weather, did it ricochet, did it go through a material before it hit you etc. What we can give you is the values on point blank range of each gun (below the armor list).
      Here is the list of armors from least efficient to most efficient.
      1. Improvised stabproof vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 600
        Energy absorption when damaged (when the items drops bellow 30% durabillity): 300
        Totally energy absorption: 10,000
        Sharp melee dmg absorption: 50%
        Blunt melee dmg absorption: 20%

      2. Stabproof vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 300
        Energy absorption when damaged: 150
        Totally energy absorption: 20,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 20%

      3. Police Riot Vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 600
        Energy absorption when damaged: 300
        Totally energy absorption: 30,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 30%

      4. Police Tactical Duty Vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 1500
        Energy absorption when damaged: 750
        Totally energy absorption: 40,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 40%

      5. Military Ballistic Vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 2500
        Energy absorption when damaged: 1250
        Totally energy absorption: 50,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 50%

      6. Hard Armor Balistic Vest

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 3500
        Energy absorption when damaged: 1750
        Totally energy absorption: 65,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 60%

      7. Heavy Balistic Armor

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 4500
        Energy absorption when damaged: 2250
        Totally energy absorption: 80,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 70%

      8. Military Helmet

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 600
        Energy absorption when damaged: 300
        Totally energy absorption: 30,000
        Sharp melee dmg absorption: 99%
        Blunt melee dmg absorption: 30%

      9. Riot Helmet

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 300
        Energy absorption when damaged (when the items drops bellow 30% durabillity): 150
        Totally energy absorption: 10,000
        Sharp melee dmg absorption: 50%
        Blunt melee dmg absorption: 20%

      10. World War 2 Helmet

        Bitte melden Sie sich an, um dieses Bild zu sehen.

        Energy absorption : 300
        Energy absorption when damaged (when the items drops bellow 30% durabillity): 150
        Totally energy absorption: 10,000
        Sharp melee dmg absorption: 50%
        Blunt melee dmg absorption: 20%

    • Weapon energy list:
      1. TEC01 490, 8 projectiles (12 Gauge Shells):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      2. TEC 09, MP5 (9mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      3. DEagle .357 (.357 cal):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      4. Hunter 85 (.22 cal):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      5. AKS-74U (5.45x39mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      6. M16A4 (5.45x45mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      7. DEagle .50, Improvised handgun, Improvised Rifle (.50 AE):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      8. AK47, AKM (5.45x45mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      9. SVD (7.62x54mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      10. M1 Rifle (.30-06 cal):

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      11. Kar98 (7.92x57mm):

        Bitte melden Sie sich an, um dieses Bild zu sehen.
    • For now the caliber is the main factor of the energy and damage but we will add barrel length and quality to the factor as well. So those numbers will differ depending on what weapon you use.

    Naval base

    • Here is our new little get away place you can visit and have fun (not really). For now you can only check out the surface part, but don't worry the underground part is almost done!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • The new peaceful (nope) holiday resort (from hell) can be found in the corner of A1

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    Balance changes

    • Player to player damage with melee weapons, melee combat and throwing increased x2

    • Rebalanced kick for AKS74-U. The initial kick on the first bullet is weaker now.

    • Muzzel velocity of .30 caliber (M1 garand) changed from 89000 to 85300.

    Quality of life changes

    • Human head can be thrown now. (You can play basketball now with it)

    • Leather shoes renamed to Mirdas

    • Added 12 gauge shells to crafting list

    • Prisoner can now climb onto ladder while swimming

    • It is now possible to rotate items with mouse scroll wheel when dragging & dropping them

    • In events the SVD will use the POSP 4x24V scope now.

    • Weapon rendering distance increased.

    Bug fixes

    • Fixed a bug where you could jump from the dam and hit a small part of water on the lower part of the dam and survive. (Maybe we will get it back once the summer Olympics start)

    • Fixed bugs where you would fall through the rocks in the caves.

    • Fixed a bug where a cornfield didn't spawn corn on B2

    • Fixed some more landscape bugs. (mostly slits between sectors)

    • Fixed a bug where magnifying glass would not get used in crafting an improvised mask

    • Fixed a bug when moving right did not cancel the auto-walk

    • Fixed a bug when you were killed while scoping you revived with the scope overlay.

    • Disabled moving scope rail from one rifle onto the other while scope is attached onto rail

    • Fixed double clicking on clothes items in vicinity not equipping them.

    • Fixed bug that caused thrown items to pass through prisoners that have thrown that item before

    Unreal Engine 4.20


    So here is what the new engine update brings to the table


    • Improved client performance in general.

    • Faster level streaming. (Reduces stuttering when walking between sectors)

    • Improvement with client slowdowns ("memory leak bug")

    • Improved server performance (less lag)










    Hello everyone, here we are again with our weekly update of what's in the works!


    Please keep in mind that there is no set date of release for any of the features mentioned in this post, it's just to show you what's being done!

    • Also keep in mind that since it's just been a week there are no "big" news, mostly updates on what's being done since the last time, and some things we have planned for the future.

    Vehicles

    • Last time we said that we started to work on the vehicles. Most of the work from the art division is over and what's left is to do the technical part, and some animations. Here is a small preview of how a casual drive in SCUM could look like!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    Bow

    • Regarding the bows, 90% of the third person animations are done and we also got some scumshots of first person to show you the early looks.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • We've had some cool ideas, too - for example, combining different types of arrow shafts and heads, which could be further explored in the future by combining them with other features like explosives, traps etc. Let us know what you think down below!

    Naval base

    • Here we have a new base for you guys to run about. If you thought that the airfield was tricky, good luck with this one! Have some scumshots!

      Bitte melden Sie sich an, um dieses Bild zu sehen.
      Bitte melden Sie sich an, um dieses Bild zu sehen.

      Oh, and did we mention it will have an underground part as well? (Still WIP!)

      Bitte melden Sie sich an, um dieses Bild zu sehen.
      Bitte melden Sie sich an, um dieses Bild zu sehen.

    I see you! (Scopes)

    • We did some rework on the scopes we have in game. What we mean by that is that now you have 5 scopes in the game!

      1. POSP 4x24V - This scope is just for the SVD and it does not need a rail to be attached.

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      2. ZF39 - This scope is just for the Kar98 and it does not need a rail to be attached

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      3. Hunter Scope - This scope is for the Hunter 85 and it does not need a rail to be attached.

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      4. P-223 - This scope can be used only with a rail, and the rail can be mounted on the SVD and AK47

        Bitte melden Sie sich an, um dieses Bild zu sehen.

      5. ACOG - This scope can be used only with a rail, and the rail can be mounted on the SVD and AK47

        Bitte melden Sie sich an, um dieses Bild zu sehen.

    Air drops for everyone!

    • Here you can have a peek at what the containers will look like in our air drops that will be all around the island.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • What you will find in them and a detailed description of how they work will be in the first patch that includes air drops!

    A small update on the 4.20 migration. We are still working on it, and resolving some bugs that it introduced.



    Please keep in mind that these are NOT patch notes and this list does not represent what will be in the next patch notes.





    The time has finally come!

    I'm going to start this dev blog update with the news you really want: the Identity Town Square module will be published to Steam before the end of this month (October)!

    Bitte melden Sie sich an, um dieses Bild zu sehen.

    This means that you'll be able to create your characters, meet other players and set up your homes very soon. Here's how it'll work: before the end of the month, the Identity Town Square store page will be published. At this point, we need to wait for Steam's approval of our application which takes a couple of weeks. Once approved and released, you'll be in the square!

    The great news here is that when the Town Square does show up on Steam, the date shown (which will be quite near) is the absolute date that you'll be playing.

    We're so very close to getting the foundation of Identity out there for you to get your hands on!

    Next to come, the SWAT module's development will take but a fraction of the time to create as the Town Square has the foundation in place for the entire MMORPG. The back-end we need to push forward is here and from the point of the Town Square release our development focus is switched over to gameplay features. As a developer, this feels great!

     

    Get your Identity Steam key!

    We're getting close! You can now connect your Steam account to your Identity game account and obtain your Identity game Steam key. This key will add Identity to your library so that when Identity is released, you can download it and start playing immediately without having to do anything else.

    To get your key, login on the main site at www.IdentityRPG.com. You can then go to the Account tab of your profile where you'll see an option to link your Steam account.

    You must have BETA ACCESS on your account to claim a key!

    ATTENTION! You can only attach one steam account to one game account, and it's permanent. Be sure you're logged into your game account which has the items you've purchased before attaching a Steam account!

    While you won't get Identity in your game library just yet, you will as soon as we're published and approved. Handing out the keys like this allows us to reduce load on our servers. We currently have 20,000 keys in the system and we'll be adding more.

    Bitte melden Sie sich an, um dieses Bild zu sehen.

    Once you've obtained your key from the Identity website you can enter it into your Steam client, but be sure that you're logged into the Steam account where you'd like to own Identity. Click the Games menu in Steam, and then Activate a Product on Steam.

     

    Identity Insider: Prison Life

    Another Identity Insider is here, giving you a detailed look into the prison mechanics of Identity. You can see more Insider updates on the about page of the Identity website.

    Bitte melden Sie sich an, um dieses Bild zu sehen.

    Identity prison concept art

    Eventually, your luck is going to run out. Crime does pay, and it pays well, but the long arm of the law will catch up with you. For minor crimes you might see a ticket or time in jail, but serious offences will land you in prison.

    In Identity, prison has a culture and lifestyle of its own. You might be there as punishment, but there’s a lot going on while you’re serving your sentence. Put in your time in your cellblock’s relative safety, or choose to step out and join a prison gang.

    Prison Gangs

    Bitte melden Sie sich an, um dieses Bild zu sehen.

    Prison gangs are the core of your activity behind bars. With three gangs vying for control around you, you’ll need to choose a side to stay safe on the inside. Those without gangs are even more vulnerable when they step outside the safety of their own cellblock.

    Each prison gang has access to a private contraband market, providing its members with unique looks, makeshift weapons and more. Don’t get caught with illegal goods, though, as some police officer players could be serving as prison guards in their down-time.

    Infamy

    You’ll need to pull your weight if you want the protection that a gang can offer. Your gang is going to ask a lot of you; prison life is incredibly dangerous.

    Each gang member will be offered tasks to carry out for cigarettes, the prison currency of choice, allowing access to equipment and items from the contraband markets within the walls. You may be asked to shank a rival inmate or to destroy a treasured artifact deep in hostile turf, for example.

    Special achievements available within prison, often related to nefarious activity, will unlock customizations such as tattoos or haircuts so that you can send a message to those around you on the outside.

    Sentencing

    Bitte melden Sie sich an, um dieses Bild zu sehen.

    You could be serving up to 45 minutes behind bars. That is, unless you take matters into your own hands!

    As a good and obedient inmate, you have the options of working for the prison with small jobs such as pressing plates or cleaning up trash in the yard. This work will reduce your sentence time.

    Time is money, though. Sometimes you just can’t wait. If you’re willing to take the risk, you can force your way out. When conditions are right and the inmates are ready, you might be able to get into a guard room and get your hands on a weapon. This can kickoff an entire player-versus-player scenario between a group of inmates and the guard forces. Fight your way out through an increasingly difficult situation and you’re home free; you’re going to have an even bigger bounty on your head, though.

    Prison breaks can also happen from the outside. If the prison isn’t on lockdown, outside gangs can gear up and bring the fight to the police. These conflicts are much more intense, though, and there is a lot of risk involved as the police are well equipped and the attackers can lose everything if killed or arrested.

    Trial by Jury

    Bitte melden Sie sich an, um dieses Bild zu sehen.

    If you hate the idea of getting your hands dirty with work but you’re not up for risking a longer sentence trying to escape, you might want to try your luck in front of a jury of your peers.

    Those with a heavy term can request a trial. Several random citizens around the land will be summoned to jury duty, being paid if they answer the call. Your fate will be in their hands, and also on the shoulders of your attorney.

    You might represent yourself or hire a smooth-talking legal corporation to help get you off the hook. You or your lawyer will have a short opportunity to explain how the law must have wronged you (you’re innocent, right?) and then it’s all up to the jury. If most of the jury declares you not-guilty, you’re free to go; however, if only a few don’t buy your story it’s back to your small cell.

    Serving Your Time

    When you’re not in the mood for the gritty and competitive life in gang warfare, find your way to the common areas in the prison. Common areas are safe zones with all sorts of ways to pass the time with other inmates around you.

    The common area gives you safe access to weightlifting, TVs which play from a variety of streaming services, billiards and more. You might be locked up, but that doesn’t mean you shouldn’t have fun!

     

    DasMEHDI plays Town Square live!

    Earlier this month, DasMEHDI, a popular Twitch streamer, had the chance to hop into our development build and explore the Town Square with his friends. Check out the hilarious footage below!

    Note that this is an early development build, which was already outdated at the time of play, and is not representive of the Town Square's current state. Still, it's a lot of fun!

    Bitte melden Sie sich an, um dieses Bild zu sehen.

    DasMEHDI Early TS Development Build Play

    New website is here

    The Identity website has had an overhaul to prepare for the Town Square release and Steam integrations.

    Bitte melden Sie sich an, um dieses Bild zu sehen.

    The new website brings all kinds of cool new features, mostly for the game account systems and the Identity shop! We're also going to be filling up the About page with all sorts of new information from the Insider releases.

    Now that the website has a true and proper shop, you can now get your hands on cool new items without having to buy entire packages.

    Bitte melden Sie sich an, um dieses Bild zu sehen.

    The shop now has all kinds of exclusive items, including apartment pets! You'll be able to get your hands on friendly critters for your home in-game as well, although those featured on the shop are only available there. Some of these items are only available for a limited time.

    Some of the new items include:

    • Custom T-Shirt Graphic - Upload an image which can be placed on T-Shirts you create in-game! Each image can be used on 10 shirts.
    • Vanity License Plate - Show your style with a custom license plate, visible on your in-game vehicle.
    • Vanity Phone Number - Want a number that's easy to remember? Get a vanity phone number for yourself or your business.
    • More Apartment Floorplans - Floor plans which haven't been available since Kickstarter, including the enormous Penthouse.
    • Huge Clothing Packages - Clothing packages including clothes with dozens of original brands.
    • Pets! Cats, dogs and more - Pets currently available include sphynx and tabby cats as well as pugs, maltese and the shiba inu (doge?).

    Another important note: when the new payment options (aside from PayPal) go live, we'll shortly after be removing all of the old packages. We will at this time never again be selling cash, so there's not much time remaining to get starter cash before Identity goes live. This is not something we plan to sell again in the future, but all who have it in their account will be able to claim that cash once on each server.

    Visit the New Identity Site Now!

    The Twitch Clips

    Bitte melden Sie sich an, um dieses Bild zu sehen.

    If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay.

    Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer.

    Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to learn of Identity's fine details!

    -- John VanderZwet




    https://www.identityrpg.com/community/forum/6-dev-blog/

    The latest Identity Insider is now live on the website's about page! You'll find more detailed explanations of what's going on inside the walls of the prison. Do your best to avoid getting arrested, but those on the wrong side of the law are bound to end up in there eventually.

    Learn more about how Identity makes your time served fun and interesting. We expect that some people might just choose to stay in prison even when their sentence is up -- it's a whole new world in there.

    Check out the new Insider release, Prison Life, right here. There's still more cool information to come on prisons in the future, too!

    A new developer blog is also scheduled to go out this week with some exciting news!




    https://www.identityrpg.com/community/forum/2-announcements/

    Hello everyone, as promised, here is a little update on what we are working on right now.

    Please keep in mind that there is no set date of release for any of the features mentioned in this post, it's just to show you what is being done!

    Over the past few weeks, our scummunity was vocal about vehicles and fortifications, so we heard you and started to work on those. Down below you will be able to see the first screenshots of those (and many more features)


    Vehicles

    • We are starting with a simple SUV that you will be able to find on the island and use for transportation. In later stages, we plan to introduce a bigger level of repairing/customization for the vehicles. For now, it will be plain and simple. You find the car, enter it and drive it.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • Also besides the SUV, we are working on a more traditional vehicle that's used in Croatia.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    Fortifications/Item placement

    • We've decided to add fortifications to the same system as the item placement. All items that can be crafted and not carried around and that persist in the world (loot boxes, shelter, head on a spike...no wait that's leaking..damn it) now have a placement system that lets you place a "hologram" where you want the crafted item to spawn (also this should fix the problem with boxes in rocks).

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • A similar system will work on fortifications where you will be able to put "holograms" on windows/doors (predetermined places) and craft it without having all the materials on the player from the get-go.

    Bow and arrows

    • Bow and arrows are in the finishing phase where we need to figure out all the technical details/the ballistics of it. As you all know, SCUM has realistic ballistics (Projectile penetration depending on material/bullet energy if the projectile penetrates the material/how much energy drops down and what happens when it hits the next material etc..) So there is work to be done here and we want it to be as good as possible once you start shooting arrows to the knees.
      • To add on to the ballistic part, we are adding 5 more types of ballistic vests that differ in quality and what type of projectiles they stop/do not stop, also we reworked the melee damage calculation, so now it will take into account if the weapon is blunt or sharp and each type of clothing has a different type of protection against it. (But do not expect to be safe from a sledgehammer wearing your hippy shirt)

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    This is it regarding the features that you were asking about the most! Now for some other things being worked on.

    • Specific attachments for specific rifles.
      E.G: You find a scope that's just for Kar98, and you can mount it only the Kar98 without a rail.

    • Random cargo drops around the island.

    • A new naval base that will make the airport look like a holiday

    • FOV slider in the options menu

    • Some neat binoculars to scout out the area

    • New weapons!

    • More localizations

    • More admin controls

    • Upgrading the anti-cheat system

    Also, we are working on updating the Unreal Engine to 4.20 version that should introduce a lot of optimizations. Because of that, there won't be a patch this week as we need to thoroughly test out the stability and other features.



    Please keep in mind that these are NOT patch notes and this list does not represent what will be in the next patch notes.




    Hello, prisoners! The new SCUM patch is rolling out soon. Here are the new patch notes for this week!

    In case you get a problem of connecting to a server, please keep in mind from the moment of the patch deployment that the servers can take up to 60 minutes to update!

    Important update from the developers!

    • Hello guys, in this patch you will notice fewer bug fixes, optimizations etc.. We are starting to allocate people to work on the features that you voted you want the most. That includes vehicles, fortifications, FOV changes and many more. We plan to update you about the WiP features on a weekly basis with screenshots and descriptions.

      P.S The Golden DEagle event ends today. However, since everyone loved the golden DEagle so much, we have decided to keep it in the game! Yes, that means you can find it, BUT it's in the rarest category in the game (and for now the only item in that category). Good luck finding it!

    New Content!


    This week we have some neat new things for you!



    New weapons!

    • Improvised Handgun
      This handgun can be crafted from the basic survival skill and it uses .50 AE cal ammunition.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • Improvised Shotgun
      The shotgun can be crafted from the medium survival skill and it uses 12 gauge shells.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    Head gear!

    • Improvised Mask
      This handsome head apparel can be made by anyone, and it guarantees you all the ladies on the island.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • Night Vision Goggles
      This is a simple strap with NVG that can be used to better navigate in the night and can be found in military zones.

      Bitte melden Sie sich an, um dieses Bild zu sehen.


    Caves!

    • We added 30 caves on the island that you are free to use and make it your home!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    Taunts!

    • Pretty neat 6 taunts that you can use in the game!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    Optimizations


    Client optimizations

    We made distant LODs for Factory, Prion, Refinery and Airfield. What that means is that when you are looking in that direction from a long distance you will see buildings and if you look through a scope you won't see people walking in the air anymore. Also that reduces render distance for high taxing models that will impact performance.


    • Refinery
      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • Prison
      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • Factory
      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • Airport
      Bitte melden Sie sich an, um dieses Bild zu sehen.

    Sound


    • Re-designed gunshot sounds for KAr98 and SVD.
    • Slightly increased audible range for sprint footsteps.
    • Reduced sound range for rabbit and chicken.

    QOL changes


    • Updated some item descriptions for better clarifiaction.
    • Added keybindings for basic gestures.
    • Added suicide animations.
    • Changed "Crafting bullets" to survival skill for easier bullet crafting. Also lowered the needed skill level to basic for handgun bullets (9mm, .50 AE and .357 calibre)
    • Reduced the brightness of Nice Watch. When you do not look at it its dim when you take a look it brightens up.

    Bug fixes


    • Fixed more landscape bugs (tears in the ground etc..)
    • Fixed a bug where clothing items would apsob up to 8kg of water.
    • Fixed heatstroke not causing coma correctly, resulting in the player to being able to move but unable to interact with anything.
    • Fixed hyperthermia recovery. Now you can decrease your temperature by stripping clothes before it didn't affect it.
    • Fixed client crash that sometimes occured when unequipping long-sleeved clothes.
    • Fixed a bug where shooting a sentry when in an event would grant you experience.
    • Fixed the bug that made the player unable to pick up an item from the vicinity by using double-click.
    • Fixed the bug on the dam. Now players can't walk up on it anymore.

    Known issues


    • Bottom right of C4 (C4_4) has no grass on the ground that impacts "search rocks" actions. We are working on tracking down the bug that causes that.

    Anti Cheat


    Also a lot of updates on our anti cheat system!




    Hello prisoners! New SCUM patch is rolling out soon. Here are the new patchnotes for this week!

    In case you get a problem of connecting to a server please keep in mind from the moment of patch deployment servers can take up to 60 minutes to updated!

    Important update from the developers!

    • Hello guys, in this patch you will notice a bit less of bug fixes, optimizations etc.. We are starting to allocate people to work on the features you voted you want the most. That includes vehicles, fortifications, FOV changes and many more. We plan to update you WiP features on a weekly basis with screenshots and descriptions.

      P.S The Golden DEagle event ends today. But everyone loved the golden DEagle so much, so we decide to keep in the game, yes that means you can find it BUT it's in the rarest category in the game (and for now the only item in that category). Good luck finding it!

    New Content!


    This week we have some neat new things for you!



    New weapons!

    • Improvised Handgun
      This handgun can be crafted from the basic survival skill and it uses .50 AE cal ammunition.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • Improvised Shotgun
      The shotgun can be crafted from the medium survival skill and it uses 12 gauge shells.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    Head gear!

    • Improvised Mask
      This handsome head apparel can be made by anyone, and it guarantees you all the ladies on the island.

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • Night Vision Goggles
      This is a simple strap with NVG that can be used to better navigate in the night and can be found in military zones.

      Bitte melden Sie sich an, um dieses Bild zu sehen.


    Caves!

    • We added 30 caves on the island that you are free to use and make it your home!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    Taunts!

    • Pretty neat 6 taunts that you can use in the game!

      Bitte melden Sie sich an, um dieses Bild zu sehen.

    Optimizations


    Client optimizations

    We made distant LODs for Factory, Prion, Refinery and Airfield. What that means is that when you are looking in that direction from a long distance you will see buildings and if you look through a scope you won't see people walking in the air anymore. Also that reduces render distance for high taxing models that will impact performance.


    • Refinery
      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • Prison
      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • Factory
      Bitte melden Sie sich an, um dieses Bild zu sehen.

    • Airport
      Bitte melden Sie sich an, um dieses Bild zu sehen.

    Sound


    • Re-designed gunshot sounds for KAr98 and SVD.
    • Slightly increased audible range for sprint footsteps.
    • Reduced sound range for rabbit and chicken.

    QOL changes


    • Updated some item descriptions for better clarifiaction.
    • Added keybindings for basic gestures.
    • Added suicide animations.
    • Changed "Crafting bullets" to survival skill for easier bullet crafting. Also lowered the needed skill level to basic for handgun bullets (9mm, .50 AE and .357 calibre)
    • Reduced the brightness of Nice Watch. When you do not look at it its dim when you take a look it brightens up.

    Bug fixes


    • Fixed more landscape bugs (tears in the ground etc..)
    • Fixed a bug where clothing items would apsob up to 8kg of water.
    • Fixed heatstroke not causing coma correctly, resulting in the player to being able to move but unable to interact with anything.
    • Fixed hyperthermia recovery. Now you can decrease your temperature by stripping clothes before it didn't affect it.
    • Fixed client crash that sometimes occured when unequipping long-sleeved clothes.
    • Fixed a bug where shooting a sentry when in an event would grant you experience.
    • Fixed the bug that made the player unable to pick up an item from the vicinity by using double-click.
    • Fixed the bug on the dam. Now players can't walk up on it anymore.

    Known issues


    • Bottom right of C4 (C4_4) has no grass on the ground that impacts "search rocks" actions. We are working on tracking down the bug that causes that.

    Anti Cheat


    Also a lot of updates on our anti cheat system!




    Hey prisoners, our team wanted to give you a quick look on what's coming on Friday.

    We've decided to keep the DEagle event until Friday, as there were issues with the magazine when it was first introduced. Additionally, you will be able to use the new taunts illustrated below alongside bug fixes, optimizations and some QOL changes.

    Next week we'll drop some first-look screenshots of features we've been working on that you've been asking about for a while now...

    Bitte melden Sie sich an, um dieses Bild zu sehen.




    Bitte melden Sie sich an, um dieses Bild zu sehen.

    Hello prisoners!

    We will deploy a small hotfix patch for the DEagle magazines (and some small other fixes). Hotfix going live in 5 min!

    • Fixed the bug where DEagle magazine was not spawning.

    • DEagle animations and montages update

    • DEagle animations and montages fine tuning

    • Fixed a bug where items would disappear after relogging in Single Player. (More on Multiplayer down bellow)

    • Removed Santa Claus clothes from spawning. (Sorry guys need to wait about 95 days for this one!)

    • Disabled blue flash on item creation

    • Fixed loaded vicinity items not being auto destroyed (Only SP fix, as only SP was affected, some items were not destroyed as they should be, now they will be destroyed).

    • Fixed Island Wall Gaps (No more freedom)

    • Changed weight on bullet vest from 2 to 15kg

      Regarding boxes and shelters disappearing in Multiplayer, through internal testing we could not reproduce the bug, although we will continue to try to reproduce it further. Please keep in mind that its possible that some chests and shelters were destroyed by other players.